The lights go out the moment every friend's world is built — or in twenty seconds, whichever comes first.
ROOM
REPLAY
FLYOVER
BEFORE YOU GO AGAIN
Five taps. This is a preview, and what you pick here is what gets built next.
Will you race this again?
What would bring you back?
What kind of tracks do you want?
How was the track itself?
Were the controls clear?
A FRIEND CHALLENGED YOU
HOW TO RACE
One flat-out lap. Beat the ghosts and set a time. React the instant the lights go green for a flying start — go early and you bog off the line. You get two nitro boosts. Spend them where they buy the most speed.
W / ↑Accelerate
S / ↓Brake
A D / ← →Steer
SPACEHandbrake drift
SHIFTNitro boost (2)
BLook behind (hold)
CChange camera
R / DELInstant restart
GASAccelerate
LAUNCHTap at the green — then the car drives itself
BRAKEBrake — hold in a turn to drift
‹ ›Steer
BOOSTNitro boost
↻Instant restart
❚❚Pause
Brake into a tight corner and hold the slide to fill the DRIFT BOOST — straights and sweeps fill nothing · when it lights up, press boost · ride the glowing pads · tuck behind a ghost for slipstream · two nitros a race, so pick your straight
W / ↑ accelerate S / ↓ brake
A D / ← → steer SPACE handbrake drift
SHIFT boost B look back C camera R / DEL restart
GAS accelerate BRAKE brake / drift
LAUNCH tap at the green, then it drives itself BRAKE brake / drift