About
Racing League is a 3D racing game that runs in a browser tab. No download, no account, no paywall. You open it and you are driving inside a few seconds.
This is a preview
What is here today is deliberately small: a handful of circuits, some over one lap and some over three. It is out early because a racing game is either good to drive or it is not, and that question is worth answering before building ten more tracks on top of the answer.
Everything else is built and waiting — more circuits, a track editor, daily challenges. What comes out first depends on what people who actually play it say they want, which is the entire reason for the short survey after your second race.
The drivers you race are real
The cars around you are not scripted and they are not following a rail. Each one is a recorded lap that somebody actually drove, replayed. When you are fighting for fourth place you are fighting a real lap, driven by a real driver, and the line it takes through a corner is the line they took.
Once you have finished a race you also start racing your own best lap, as a ghost on the grid beside you. It is usually the hardest opponent on the track, and it gets harder every time you beat it.
Your times count
Every lap is checked by the server against the real shape of the track before it goes on the leaderboard. That is not there to be strict for its own sake. A leaderboard is only worth chasing if the time at the top is a time somebody drove, so laps that could not have happened do not get on it.
Who built it
Racing League is made by Pixidon Media, a one-person studio. It is not funded by advertising, it does not sell anything, and it does not have investors to answer to — which is why there is no sign-up wall between you and the track.
What it stores
Almost nothing, and the privacy page says exactly what. It is shorter than you would expect, because there are no accounts, nothing is sold, and there is nowhere to type your name.